Yongleeducation system。
In the AI era, what matters most isn't knowing how to use the tools — it's being able to ask the questions, marshal the resources, ship the work, and own the outcome。
This page lays out “Creator Education” in one pass: from two lines of research → a single philosophy → method + institutions → real, running projects, one by one → and around each project: people · tools · output · why us。
Yongle Education
was reasoned into being.
Not a slogan plucked from intuition — but a philosophy reasoned from two lines of research (“look outward at the world + look inward at the essence”), then landed into method and institutions.
World Education
Scanning how different countries raise the next generation — what works, what has stopped working.
First Principles · AI-native education
Reducing education to its root question: in the AI era, what is the core of being human.
Creator Education
= the education of agency for the AI era — letting every young person become someone who can ask the questions, marshal the resources, ship the work, and own the outcome.
H³-TII
A head · heart · hand cultivation core — turning philosophy into “how you learn, practice and make, every day.”
six institutions
Admissions / mentorship / mixed-age / project charter / human-AI symbiosis / family fund — six institutions organized into a real, self-sustaining field.
Two lines of research → one philosophy → method + institutions are all in place. Now it's time to run projects.
real, running
projectsProjects。
Philosophy isn't a slide deck — it's real projects, running one by one. Each is Creator Education made concrete.
Young CEO ★
Ages 9–15 · 12 per cohort · 6 months — building one real project end to end. The current flagship, and our first proving ground for “Creator Education” through real projects.
Movable-Type Coding
Training children from “Wisher” into “Typesetter” — orchestrating AI through language, the operating system beneath Creator Education.
experiments still growing
New educational experiments Yongle keeps running, grown around “young people's real creation” — this corner keeps growing.
the
four things around a project。
What really decides whether a project works are the four things around it — laid out along the project's lifecycle:people → tools → output → why it's us。
Mentors
Real creators of the AI era — the ZJU lineage + AI-native engineers + genuine creators across fields.
Alumni Network
A lifelong alumni identity — fellow travelers, for the long run.
Students · every young person, truly seen
The heart of the project — ages 9–15, every child truly seen.
Yongle AI
An AI assistant always within reach — the first threshold from “want to make” to “can make.”
Movable-Type Coding
Orchestrating intelligence through language — Wisher → Typesetter, the operating system of creation.
All tools & products
Design / coding / publishing / knowledge base — the full kit for a young creator.
Student Work
Pinning work into time — each piece really made by the young person themselves.
Live project showcase
Real products / prototypes / research — shipped, seen, used.
A young person's portfolio
A complete growth record — the young person's own “evidence.”
From ZJU to Yongle
30+ years of ZJU innovation-design education — from a group of people to an education system built for the AI era.
Zaowuyun + Qiu Yiwu
Backed by a real, ongoing business — not a daydream, but something we keep doing.
What Makes Us Human
Yongle's own judgment and method — the part AI can't replace.
+ Library articles The horizontal content engine — long reads / letters to parents / methodology notes, feeding the whole site.
Four ways to
put Yongle to use.
Not one-way “recruitment” — but turning research + real projects + productized tech into something more people can actually use.
Apply to Young CEO
Young people aged 9–15 + their families — 12 per cohort, entering our one deep program.
Become a mentor
Real creators of the AI era — lend 2–4 hours a month to talk with a young person about your work.
Run an education experiment together
Schools · companies · education orgs — bring Creator Education into your context.
Yongle as an accessible product ★
Using technology to turn research + practice into education products more people can use.
Start from the first piece.
The whole logic is laid out above — to go deeper, enter from the first line of research: first see the world clearly, then see our answer, and finally how it becomes real projects, one by one.